Pac-Man series

Pac-Man series

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FANS:

Kapatsos kendra BuckBrann02 DJ Dave Tom Cloudkicker Jughead Jones
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Mikey Prell Linda9801 courtcourt485 Niolani Angel
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MEMORIES:

Crystalman Crystalman remembers...
Love these games. Frustrating, yes, enjoyable, absolutely!  More »

PHOTOS:

Photo
Pac-Man

Manufacturer:

Namco, Bally Midway

Release History:

1980 - Pac-Man
1981 - Ms. Pac-Man
1982 - Super Pac-Man
1982 - Pac-Man Plus
1982 - Baby Pac-Man
1983 - Professor Pac-Man
1983 - Jr. Pac-Man
1983 - Pac & Pal
1984 - Pac-Land
1987 - Pac-Mania
1996 - Pac-Man V R
It’s a yellow circle with a wedge missing that goes around a maze eating dots and dodging ghosts. That, in a nutshell, is the most iconic, legendary video game ever to hit the arcade. Ask anyone with access to electricity to identify Pac-Man and they’ll get it right 99.999% of the time.  Created by Toru Iwatani of Namco, the game had an inauspicious release in Japan but enjoyed a far better welcome in the United States. Overtaking the popular Space Invader, Pac-Man became a staple of arcades across the country and spawned a veritable media empire that is still thriving today.

The game was simple and straightforward: the little yellow blob had to navigate a maze strewn with dots (that had to be eaten), fruit (that had to be eaten) and ghosts (that had to be avoided or eaten). By chomping down on ‘energizer pellets,’ Pac-Man could go after the deadly ghosts which turned blue and vulnerable temporarily. Eating his nemeses awarded Pac-Man bonus points as did eating other objects that appeared randomly in gameplay, mostly varieties of fruit.

The energizer or power pellets could be found at each of the four corners of the screen and Pac-Man had to get to them, eat them and then go after the ghosts while they were helpless. A defeated ghost turned into a pair of disembodied eyes that returned to the center of the maze, the ghost home, to regenerate into their deadlier versions.

I'm up to my neck in candy for you!

Clearing one level of dots, fruit and ghosts led to the next, harder level. The ghosts were faster, the time window to eat them grew smaller and Pac-Man had to seriously step up his game. There were many levels but though the game was designed to progress indefinitely, a glitch in the code rendered the 256th screen into gibberish that could not be surpassed. Few lucky gamers ever made it far enough into the game to encounter the notorious “kill screen.”

Pac-Man was a phenomenon, plain and simple. There were many imitators and rip-offs and several official follow-up games like Ms. Pac-Man that raked in coins all over the world. The first perfect game of Pac-Man—running on a single life and accumulating all possible points—came in 1999 at the hands of Billy Mitchell, a Florida native with six hours to kill and a frightening amount of determination.

Arcade Games